using System;
using Geometry;
using Unity.Mathematics;

namespace Cesium3DTilesSelection
{
    public class BoundingSphere
    {
        public double3 _center;
        internal double _radius;


        public BoundingSphere(double3 _center, double _radius)
        {
            this._center = _center;
            this._radius = _radius;
        }

        public static implicit operator bool(BoundingSphere self)
        {
            return self == null ? false : true;
        }

        internal double computeDistanceSquaredToPosition(double3 position)
        {
            throw new NotImplementedException();
        }

        internal CullingResult intersectPlane(Plane plane)
        {
            throw new NotImplementedException();
        }
    }
}